Imagine this: You’re scrolling through game news and stumble upon the phrase Amazon Lumberyard. At first, it sounds like a place to buy digital wood, but nope—it’s actually Amazon’s very own game engine. Yes, the same company where you buy headphones, groceries, and stream your favorite shows once tried to build the software foundation for video games.

For casual gamers, the big question is: Why did Amazon create a game engine, and does it even matter for the games we play? Let’s unpack the story of Amazon Lumberyard, how it started, what happened to it, and whether it could still shape gaming’s future.
What is Amazon Lumberyard?
At its core, Amazon Lumberyard was a free, cross-platform game engine launched in 2016. If you’re not a developer, think of a game engine as the “toolbox” that powers everything in a video game—graphics, physics, sounds, and even online play.
Lumberyard wasn’t built entirely from scratch. Amazon licensed CryEngine—the same tech behind games like Crysis—and customized it with their own features. The selling point? Tight integration with Amazon Web Services (AWS) for multiplayer and cloud-based features, plus support for Twitch extensions so games could interact directly with livestreaming.
To gamers, that might sound cool: imagine games that automatically connect with Twitch chat or scale up online worlds through Amazon’s servers. On paper, it looked like Amazon was building the future.
Why Did Amazon Create a Game Engine?
Amazon didn’t just wake up one morning and decide to build a game engine for fun. The move was part of a much bigger vision.
- Expanding into gaming: Amazon has long wanted to break into the gaming industry—not just by selling games, but by making them.
- AWS dominance: With Amazon Web Services already leading the cloud market, Lumberyard was meant to encourage developers to host multiplayer servers and game infrastructure on AWS.
- Twitch integration: Amazon bought Twitch in 2014. By tying Twitch into Lumberyard, they hoped to create games that were more watchable, stream-friendly, and interactive.
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In short, Lumberyard was supposed to be the glue connecting Amazon’s empire: hardware (Twitch, Fire devices), cloud (AWS), and now gaming.
Is Amazon Lumberyard Still Alive Today?
Here’s where things get tricky. Despite Amazon’s resources, Lumberyard never took off in the way Unity or Unreal did. Developers found it difficult to use, poorly documented, and lacking community support. While it had strong tech roots (thanks to CryEngine), adoption stayed low.
By 2021, Amazon decided to open source the engine in partnership with the Linux Foundation, rebranding it as the Open 3D Engine (O3DE). That move was both a step forward and a quiet admission: Lumberyard as a product wasn’t working, but maybe an open, community-driven version could thrive.
As of 2025, Amazon Lumberyard itself is no longer actively updated. The action has shifted entirely to O3DE, which still has a modest community of developers experimenting with it.
What Games Were Made with Amazon Lumberyard?
You might be wondering: Did any major games actually come out of Lumberyard?
The honest answer: not many. The engine powered a handful of projects, but none broke into mainstream gaming in a big way. A few examples:
- The Grand Tour Game (2019): Based on the TV show, developed by Amazon Game Studios.
- Star Citizen (partially): The ambitious space MMO transitioned from CryEngine to Lumberyard, though its development remains… complicated.
- Some indie titles and prototypes also used it, but nothing that defined a genre.
Compared to the vast libraries of Unity and Unreal, Lumberyard’s game lineup was thin. For gamers, that meant it didn’t really change what was available to play.
What This Means for Gamers
So why should you, a casual gamer, care about this story?
- Amazon is serious about games. Lumberyard may have flopped, but Amazon is still investing heavily in gaming—publishing titles like New World and Lost Ark (in partnership).
- The Twitch connection isn’t going away. Expect future Amazon-backed games to lean on Twitch interactivity, even if Lumberyard isn’t the engine behind them.
- Cloud gaming is the long game. Lumberyard was an early experiment in tying games to the cloud. With AWS still dominant, Amazon will likely keep pushing multiplayer and streaming innovations.
For players, this means Amazon may not be out of the picture. Even if you never play a “Lumberyard game,” you’ll probably feel Amazon’s influence through cloud servers, Twitch integration, or new Amazon-published titles.
Conclusion
Amazon Lumberyard was a bold attempt to reshape game development, but it didn’t land the way Amazon hoped. Instead of revolutionizing gaming, it became a stepping stone to the Open 3D Engine, and a lesson in how hard it is to challenge giants like Unreal and Unity.
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For casual gamers, the key takeaway is this: Lumberyard itself may be gone, but Amazon’s gaming ambitions aren’t. Whether through Twitch, AWS, or its own studios, Amazon is still betting big on games—and that means the story isn’t over.
FAQ
Is Amazon Lumberyard free?
Yes, Lumberyard was completely free to use, with no royalties. Developers only paid if they used AWS services for online features.
Does anyone use Amazon Lumberyard?
Very few developers use Lumberyard today. Most have moved on to other engines, while some are experimenting with its successor, the Open 3D Engine (O3DE).
What replaced Amazon Lumberyard?
Amazon transitioned Lumberyard into the Open 3D Engine (O3DE) in 2021, an open-source engine supported by the Linux Foundation.
Why did Amazon make a game engine?
Amazon built Lumberyard to expand into gaming, promote AWS cloud services, and integrate Twitch into the game development process.